![]() ![]() This is simply untrue! They are spreading lies in an attempt to weaken my credibility.ĮDIT5: Current launcher version seems safe to me. If enough people ask for it, I can post the offending code to pastebin.ĮDIT2: I have attached the offending code here.ĮDIT4: It has come to my attention that the administration team for Breaking Point is claiming I was banned for cheating. This is your lead developer guys, talk about professionalism.Įdit: To those wondering how I came across this information, it's not hard to disassemble a. "Deathlyrage (Dev Of The Month)": with my mod "Deathlyrage (Dev Of The Month)": if you have a problem "Deathlyrage (Dev Of The Month)": cool story bro "Mandis": seriously man, checking for the default installations of cheat engine? I confronted Deathlyrage about this issue on the official Breaking Point teamspeak server, and this was his response: That final step is what really bothers me, and should bother the DayZ community as well. It takes all three of these variables(Cheat Engine Flag, Windows Username, BE GUID) and sends them back to /data.php In order to do this it reads your ArmA2 CD Key value in your computer's registry. This is where the real damage can be done, the launcher computes your BE GUID offline. Now, these functions themselves aren't too scary, however the code doesn't end there: If the launcher finds even the remnants of a Cheat Engine install, it'll phone home.Īfter that, it grabs the current Windows username. The best thing about it is that it's a mod, and server owners will be able to customize the parameters of their own server. ![]() Its a persistent zombie survival game with voip and alot of bugs. In the newest rework of Breaking Point's launcher, there exists some "anti-cheat" code to detect for default installations of the popular hacker tool "Cheat Engine". The only difference between Arma 3 Breaking Point and Dayz is the developers. ![]()
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